Friday, May 20th, 2016

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sony's PlayStation VR, Samsung's Gear VR, Oculus VR's Oculus Rift, and HTC's VIVE Pre. It seems that 2016 is the year when VR (Virtual Reality) finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyses major VR companies' patent portfolios and looks into their deployment.

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List of Topics:

Introduction of the patent mining procedure and distribution and relative R&D strength of 20 major VR companies

Identifying major assignees' VR patents in applications, selecting five leading vendors whose key technology fields and deployment in VR applications were analysed


Companies covered:

Altspace, Arcade Planet, Inc., Bally Gaming, Inc., Bandai Namco Games Inc., CAE Healthcare, Canon, Creative Kingdoms, Disney Enterprises, Inc., Facebook, Game Play Network Inc., Google Inc., High Fidelity, IBM, IGT, Immersion Corporation, Kickstarter, Kopin Corporation, Laerdal, Microsoft, Nintendo Co. Ltd., Nokia, Oculus VR, Samsung, SEGA, Seiko Epson, Corporation, Sony


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Table of Contents

1. Patent Mining

2. Data Mining Analysis
2.1 Relative R&D Strength

3. Vendors' Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR

Vendors' Patent Portfolios Focus on Gaming Devices and Display Systems

GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications


Glossary of Terms

List of Companies

List of Tables

Table 1: Relative R&D Intensity of Top 20 VR Patent Assignees
Table 2: VR Patents in Applications vs International Assignees
Table 3: VR Patents in GUI vs International Assignees

List of Figures

Figure 1: Major Vendors' VR Devices on the Market

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Virtual Reality, Virtual Reality Market, Virtual Reality Industry, Virtual Reality headsets, VR device, VR patents, VR companies, VR applications




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