Wednesday, June 8th, 2016 - WiseGuyReports

The Global 3D Gaming Consoles Market is expected to grow at a CAGR of 14.2 % during the forecast period 2014-2022. Youth and young adults getting addicted to 3D visual effects and real time gaming is key driver for the growth of the Global 3D Gaming Consoles Market where as factors like effect on eye sight and other health issues are hampering the growth of this market. However, consumer enthusiasm towards virtual reality games offers hopeful opportunities in this market. Entry of 3D smart phones is regarded as major threat for Global 3D Gaming Consoles Market. Europe is estimated to be the largest market and Asia Pacific is the fastest growing segment during the forecasted period.

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The Global 3D Gaming Consoles Market is segmented on the basis of Components, type, technology and Geography. On the basis of Components, the market is segregated software and hardware. On the basis of type, the market is categorized into Microsoft Xbox, Apple Mac, Sony Play station, Personal computer, Nintendo Wii and others. The market is segmented on the basis of technology into KINECT- Compatible 3D glasses, Oculus Rift, XBOX illumiroom, Projectholodeck, Leap Motion, Auto stereoscopy, Polarized Shutter Technology, Active shutter technology and others. Global 3D Gaming Consoles Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World.

The key players in the Global 3D Gaming Consoles Market include Oculus VR, Nintendo Co. Ltd., Microsoft Corporation, Linden Lab Inc., Kaneva LLC, Electronic Art Inc., Avatar Reality Inc, Apple, Activision Publishing Inc. and Sony Corporation.

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What our report offers:

- Market share assessments for the regional and country level segments 
- Market share analysis of the top industry players 
- Strategic recommendations for the new entrants 
- Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets 
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) 
- Strategic recommendations in key business segments based on the market estimations 
- Competitive landscaping mapping the key common trends 
- Company profiling with detailed strategies, financials, and recent developments 
- Supply chain trends mapping the latest technological advancements

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Table of content

1 Executive Summary 

2 Preface 
2.1 Abstract 
2.2 Research Scope 
2.3 Research Methodology 
2.4 Research Sources 

3 Market Trend Analysis 
3.1 Introduction 
3.2 Drivers 
3.3 Restraints 
3.4 Opportunities 
3.5 Threats 

4 Porters Five Force Analysis 
4.1 Bargaining power of suppliers 
4.2 Bargaining power of buyers 
4.3 Threat of substitutes 
4.4 Threat of new entrants 
4.5 Competitive rivalry 

5 Global 3D Gaming Consoles Market, By Component 
5.1 Introduction 
5.2 Hardware 
5.3 Software 

6 Global 3D Gaming Consoles Market, By type 
6.1 Introduction 
6.2 Microsoft Xbox 
6.3 Apple Mac 
6.4 Sony Play station 
6.5 Personal computer 
6.6 Nintendo Wii 
6.7 Others 

7 Global 3D Gaming Consoles Market, By Technology 
7.1 Introduction 
7.2 KINECT-Compatible 3D glasses 
7.3 Oculus rift 
7.4 XBOX illumiroom 
7.5 Projectholodeck 
7.6 Leap Motion 
7.7 Autostereoscopy 
7.8 Polarized Shutter Technology 
7.9 Active shutter technology 
7.10 Others 

8 Global 3D Gaming Consoles Market, By Geography 
8.1 North America 
8.1.1 US 
8.1.2 Canada 
8.2 Europe 
8.2.1 Germany 
8.2.2 France 
8.2.3 Italy 
8.2.4 UK 
8.2.5 Spain 
8.3 Asia Pacific 
8.3.1 Japan 
8.3.2 China 
8.3.3 India 
8.3.4 Australia 
8.3.5 Newzealand 
8.3.6 Rest of Asia 
8.4 Rest of the World 
8.4.1 Latin America 
8.4.2 Middle East 
8.4.3 Africa 
8.4.4 Others 

9 Key Developments 
9.1 Agreements, Partnerships, Collaborations and Joint Ventures 
9.2 Acquisitions & Mergers 
9.3 New Product Launch 
9.4 Expansions 
9.5 Other Key Strategies 

10 Company Profiling 
10.1 Oculus VR 
10.2 Nintendo Co. Ltd. 
10.3 Microsoft Corporation 
10.4 Linden Lab Inc. 
10.5 Kaneva LLC 
10.6 Electronic Art Inc. 
10.7 Avatar Reality Inc 
10.8 Apple 
10.9 Activision Publishing Inc. 
10.10 Sony Corporation 

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