RnRMarketResearch.com adds Global Classroom Wearables Technology Market 2016-2020 a new research reports in its store. The analysts forecast global classroom wearables technology market to grow at a CAGR of 36.57% during the period 2016-2020.
Complete classroom wearables technology market report is available at http://www.rnrmarketresearch.com/global-classroom-wearables-technology-market-2016-2020-market-report.html
A key trend that will contribute to market growth is the rise in new entrants. The global classroom wearable technology market is still in its nascent stage when compared to the smartphone market. With the growth in the market, several telecommunication operators, service providers, smartphone providers, application providers, and device manufacturers are striving to provide innovative products and expand their market base. Gymwatch provides Gymwatch sensors that are used to measure motion and strength expended in every type of exercise and are apt for gym classes at schools and colleges. It provides real-time feedback of the individual exercise a user performs and can monitors the workout sessions.
a key growth driver is improved student engagement. With the rise in digitalization in education, schools and institutions have adopted digital tools and gadgets such as tablets and e-learning modules to enhance student engagement. The adoption of wearable technology has improved the engagement in ways that were previously not possible. Google Glass enables students to not only create first-person videos but also engage in unique point-of-view experiences. VR devices such as Oculus Rift allows students to engage in experiential learning by being transported to virtual 3-D worlds. These devices help students to easily learn foreign languages and create an AR environment to travel to various locations. Features, including scanning of granular details such as map locations, are extremely beneficial to teach and learn topics. As a result, many educational institutions catering to the K-12 and higher education segments have started investing resources in procuring good quality wearable devices.
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The report, Global Classroom Wearables Technology Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
The wearable technology has changed the way we communicate, collect, and analyze data. The wearable devices have similar mechanisms like smartphones and tablets and come in various shapes and sizes. These devices can be mounted anywhere on the body of the user depending on the requirement. Users can easily synchronize their smart wearable devices with their smartphones and tablets to enhance accessibility. These devices are most widely used in consumer-intensive markets like healthcare, retail, technology, and entertainment. These devices are now actively adopted in classrooms.
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The report covers the present scenario and the growth prospects of the global classroom wearables technology market for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smart watches, fitness trackers, wearable cameras and VR head gears. The product segments considered to determine revenue generated are the following: Wrist-worn equipment, Head gear, Others accessories.
Main players in the global classroom wearables technology market: Apple, Google, Microsoft, and Samsung. Other Prominent Vendors in the market are: ASUSTek Computer, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.
Further, the report states that one challenge that will likely restrict market growth is the lack of data privacy and security.
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